DM Disclaimer: All material in the Player Guide portion of this blog is copied directly from the War of the Burning Sky Player's Guide, which is freely distributed and available for public download at EN World. I take no credit for any of the text or images found in posts tagged with the "player guide" label.The magic-rich Lands of the Burning Sky have a complex history that will unfold as you play in the saga. If you are making new characters native to the Lands, a number of new options and rules are available to help them fit well within this world.
The Lands are far more dangerous than the average D&D world. Spells can affect whole cities, monsters are rumored to be able to possess and charm for years, and ancient artifacts and devices frighten the gods. The Lands are harsh and unremitting and heroes are often blessed beyond normal character development. What follows in this section is a list of new options, powers, equipment, and physical differences from the standard D&D world. The rules do not reveal every mystery of the Lands, but new characters will have enough information to feel truly immersed in a unique campaign world. As you progress through the War of the Burning Sky campaign saga, many more new powers, feats, and items will become available to you. Your GM will inform you when this happens. As you create new characters and increase in levels, use this section as a reference alongside the core books.