Monday, August 9, 2010

New Rules - Rituals

DM Disclaimer: All material in the Player Guide portion of this blog is copied directly from the War of the Burning Sky Player's Guide, which is freely distributed and available for public download at EN World. I take no credit for any of the text or images found in posts tagged with the "player guide" label.
Arcane Servant
Level 1
Component Cost 10 gp, plus a focus worth at least 30 gp
Market Price 50 gp
Category Creation
Key Skill Arcana (no check)
Time 10 minutes
Duration Through the next extended rest or until dismissed
A Medium-sized, invisible force performs small tasks at your command. It can fetch objects, open unstuck doors, move furniture (up to 100 pounds), make camp and perform basic functions like mending and cleaning. It may perform the same task repeatedly, but can only perform one task at a time. It is limited to tasks that require a skill check of DC 10 or less. The arcane servant has a speed equal to the caster’s native speed. It occupies no space and cannot attack or be attacked. It cannot move more than 20 spaces from the focus.
Focus: A small mannequin held in hand or otherwise in possession of a creature. The arcane servant will disappear if it fails an unmodified saving throw when its focus is abandoned or dropped. The saving throw is made each round that the focus is not in a creature’s possession. If the mannequin is destroyed, any arcane servants bound to it will immediately disappear.

Continual Light
Level 2
Component Cost 10 gp
Market Price 100 gp
Category Creation
Key Skill Arcana (no check)
Time 10 minutes
Duration 24 hours (special)
You imbue an object no larger than a fist with a torchlike glow that illuminates a 5 square radius with bright light.
Special: The ritual can be extended indefinitely by spending two healing surges during the casting.

Duelist’s Etiquette
Level 1
Component Cost 5 gp, plus 2 healing surges
Market Price 100 gp
Category Warding
Key Skill Arcana (no check)
Time 10 minutes
Duration 1 hour
The ritual’s area (6 × 6 squares) is traced with a faintly glowing line of energy. The ritual creates a subtle defensive barrier against magical attacks, magically muting all damage from spells and summoned creatures in the area of effect. Any creature reduced to 0 hit points within the spell’s area is automatically knocked out. Whenever a creature enters the warded area, it must consciously choose to accept this restriction, or else the spell ends. If at any time a creature inside the area wishes to no longer abide by the duelist’s etiquette, he can spend a standard action to concentrate and end the ritual. All creatures in the area of effect are immediately aware the ritual has ended. This ritual is primarily used to ensure that spell duels are not fatal, without forcing mages to hold back their strongest powers.

Hallowed Ground
Level 20
Component Cost 5,000 gp plus 5 healing surges
Market Price 25,000 gp
Category Warding
Key Skill Religion
Time 30 minutes
Duration 24 hours (special)
Hallowed Ground is mechanically identical to the Forbiddance ritual (see D&D 4E Player’s Handbook), excepting its effects, which are are as follows:
1. Good-aligned creatures gain a +2 bonus to all defenses.
2. Evil creatures cannot teleport in the burst area.
3. Charm attacks by evil creatures automatically fail.
4. Divine casters gain a +4 ritual bonus to Channel Divinity: Turn Undead rolls.
5. Creatures inside the burst cannot be turned into undead.

Magicsense
The area shimmers and ripples as a magical item enters its covering area.
Level 5
Component Cost 100 gp
Market Price 250 gp
Category Divination
Key Skill Arcana
Time 1 hour
Duration 24 hours (special)
Any magical item entering the area begins to glow and sparkle. Your Arcana check determines the size of the warded area, which is a burst. Use the same procedures as the Forbiddance ritual in the D&D 4E Player’s Handbook. If the ritual’s effect is sustained without interruption for a year and a day, the effect becomes permanent.


Stand the Heat
Level 8
Component Cost 135 gp
Market Price 3,400 gp
Category Warding
Key Skill Arcana or Nature
Time 10 minutes
Duration Special
When you perform this ritual, you can select up to eight recipients to receive the spell’s benefits. Each recipient creature and all the equipment it carries suffers no harm from even extreme heat. Each can exist comfortably in temperatures as high as 500 degrees Fahrenheit. This protection is sufficient to endure the oven-like heat of a forest fire, but damage from actual fire, whether natural or magical, is treated normally. A ritually affected creature that has ongoing fire damage (save ends) may use a move action to automatically save at the end of its turn.


Arcana Check Effect Duration

  • 14 or lower 2 hours
  • 15–19 4 hours
  • 20–24 8 hours
  • 25–29 24 hours
  • 30 or higher 72 hours
True Form
Level 6
Component Cost 140 gp
Market Price 600 gp
Category Divination
Key Skill Arcana or Religion
Time 1 minute
Duration 10 minutes
Within 20 squares of the ritual’s casting, you see creatures’ and objects’ true forms and precise locations. Mundane concealment and cover remains effective and may hide creatures and items as normal. Illusions, transmutations, and invisibility are ignored and the actual shapes, sizes, and locations of magically modified things are revealed.